Another standout involves an invincible duel between two characters, who gain strength from the presence of nearby allies.Įven the traditional hero dungeon of taking a couple of super-characters like Artanis gets a pleasant remix in a late mission in which all of the Protoss characters split up into three wildly different, fast-paced sections. My favorite had your base on a moving platform, which shifts up and down around a space station on a track, seeking resources and defenses to maintain a battle fleet that would do the bulk of the fighting.
They try to keep you moving, usually by spreading objectives across the map, forcing you to weigh a smash-and-grab versus maintaining a strong defense. Few of the missions are straightforward, RTS-style build-base-and-smash-enemy. The mission design of Legacy of the Void stands alongside its predecessors.
The first two installments of StarCraft 2 each had simple, personal stories - Raynor wants to track down Kerrigan, and Kerrigan wants to track down Raynor - which were good enough to hang the games on to, letting the mission and campaign design do their work.Ĭheck out our StarCraft II multiplayer review here. Both have existed in Blizzard games since the original StarCraft and Warcraft 3. Three top investment pros open up about what it takes to get your video game funded.īlizzard’s success in RTS design relies on the combination of two things: a propulsive story and clever mission design.